vii. I am Late and This is a Storyboard(?)

Hello! Happy Election Day! I am very late with this “storyboard” of sorts and I apologize. It’s been A Rough Few Days, haha.

Here’s the gist of what I have so far.


I know I’d definitely like to hint at stories/story ideas that I’ve come up with in the past. And it’d be really cool to “break the fourth wall” and put bits about myself in there, as well. Ha, maybe that could kinda be like the “credits” of the whole piece in a way, while still being a part of the story.

On Dark, Dark Nights is a children’s book I wrote earlier in the semester, and I feel like it would be a good, simple starting point for the story to branch off of.

It’d be really cool to compose my own little tunes for it. Not sure I’ll have the time, but I’m pretty adept at Musescore, so I could probably whip something and it wouldn’t take too long.

Well, until the perfectionism sets in and I’m up at 4 am editing a melody for panel 236.

Haaaaaaa. Can’t wAIT.

Regarding the drawings, I feel like whatever character is “You”/the main character would be whose eyes the reader sees through at the time. Hence the change in color schemes and such. I have an alright tablet at home so… hopefully for the plots closest to the central plot (Baby Owl’s storyline) I’ll be able to do simpler drawings. It’d be cool to get more complex the further from that storyline the reader goes, until you see the actual pictures taken for the “author” storyline (aka mine).


Sounds complex.

And a mess.

Welp, I’m nothing if not ambitious. Let’s see how it goes.

It’s a good thing I have the main plot done already, haaaaaaa.

(Apologies for not giving examples of what the art would look like… I’ll see if I can draw some stuff in the upcoming weeks.)




iv. i love existentialism in the morning

I hecked up, friends. Y’know how you have a thing to do sometimes, but you’re like “mehhh I can wait a bit; I need to rest right now, but I’ll get to it” and then you just… fall asleep?

Case in point: this blog post.

But that’s okay! Because I got to read Brainstrips just after I woke up. And what a wild ride that was.

It’s interesting reading something so offhandedly deep and philosophical so early in the morning, because in that still-tired state, you both miss things and catch things and basically get a whole different story than you would while reading it when you’re fully awake.

Maybe that doesn’t make much sense.

Anyway. I got to experience both Brainstrips and the Taroko Gorge remixes, but I’ll be chatting here about the former just based on the bigger impact it had on me. (Sorry, Vee ;u; )

The “comic” / e-lit piece had what seemed like 2 layers to me (probably more to be honest, but I’m capping it at 2): the ridiculous humor layer, and the serious layer. I considered calling the second layer the “Things We Don’t Want To Talk About Because They’re Too Off-puttingly Serious” layer but the title seems too long to keep typing.

The humor of that first layer is one I’ve seen around the internet a lot, particularly in nihilistic games/posts/etc. A kind of “hahahahah this makes no sense but it’s okay we’re all dying inside” kind of millennial humor.

Regardless of if that makes sense or not, Brainstrips was intriguing in that it explored deep matters–philosophy, morality, environmental awareness–in a sort of flippant way.

Screenshot 2018-10-09 at 08.48.43
Borrowed respectfully from here.

Like this. Peak internet humor. Blatant use of wordart. Stock image of a button I could swear I’ve seen floating around the internet in other games/game-type things like this.

In the first section (and the other two, but I’m just focusing on the first right now) we have that comic-style lightheartedness, but with questions in the corner that would stop a person short and either a) make them squirm, or b) start a whole existential discussion that may or may not end in tears and an awkward but good-natured and consoling pat on the back.

Screenshot 2018-10-09 at 10.15.10
Also borrowed from Brainstrips pls don’t make me link to it again.

Anyway is it just me… or does it give off that feeling like from Back to the Future 2… in a very materialistic future where Everything’s Great but really Everything’s Terrible? Maybe BttF2 is a bad example. I dunno. But do you get what I mean? Like some kind of false-utopian/actually-dystopian genre vibe?

Maybe I’m looking too much into it.

Regarding the questions, Brainstrips is absolutely literary. Comics on their own are a form of literature–a stance which I will defend to my dying breath–and Brainstrips is no different based on formatting alone.

When navigating through the text, I tried changing up what I thought would be The Correct Order of the story by clicking on questions lower on the list before the higher ones on the first page. Turns out the order didn’t matter, but just that small bit of ability to choose was… nice. And frustrating once I realized the choice didn’t matter but hey, that’s life ain’t it.

One more thing before I sign off and finally post this thing. The sounds were a crucial aspect of the piece. Ambient and creepy sometimes, loud and garish at other times, all-around off-putting and perfect the entire time. Sound in a story can make a story. Just look at horror movies/horror games. Watch them/play them with the sound off and you have a whole different experience. There are probably articles on it that’ll get all psychological and such which I’d love to look into, but! That’s for another time!

As for now, I will bid thee adieu with a final screencap from Brainstrips:

Screenshot 2018-10-09 at 08.51.24

Have a lovely day 🙂


ii. something something robots ?

I’m last minute/late (depending on whenif I fall asleep at my laptop) buT HERE WE GO.

Let’s start off by touching on what went on last week. I went into class knowing not much about Twelve Blue and I think I came out knowing even less. It’s a beautifully artful and interactive piece filled with deep themes and meanings and intertwining plotlines about life and all that jazz, but when we were trying to figure out the precise who’s and the what’s and such, not even the internet could help us get the full picture together.

Thanks, internet.

Regardless, just from reading through (note: reading; not comprehending,  not understanding) an hour’s worth of pages from the piece, you get a lost and jumbled feeling, but… and this could just be me… a sense of empathy for the characters? Considering they’re all going through That Jumbled Mess and are probably on a similar (but definitely not exact) level of confusion and lost…ness (?) as you are just reading it.

Well, anyway.

That was last week.

I still think it was a conscious decision to have the already-clicked links blend into the background color to, idk, signify a dwindling lack of choice? Like running out of options? But you can still click the link if you look hard enough?? Does that make you stubborn??? Does that signify repeating past mistakes and reaching the same outcomes even though you think you’ll find something different or achieve a different result???? Idk man, I’m tired.

Anyway. This week we start presentations. I’m looking forward to them. I’m glad someone picked Façade. I would have, but (1) I’ve only ever watched someone play it, (2) that takes some Download Power feat. A Lot of Effort, and (3) … -shrug- I like The Hobo Lobo of Hamelin, sue me. (Fun fact: I almost picked The Hunt for The Gay Planet{happy #BiWeek y’all} but the story, while hilarious and oddly deep, gets mildly Lewd™ at one point, and I am Far Too Shy to read that out loud to a bunch of my peers. Maybe I’ll do a blog post on it one day. That day is not Today, though, so–). Looking forward to the Façade presentation, though! I’ll definitely contribute to that conversation. c. 2011 Masooch is ready to shine.

Let’s. Talk. About. The. I forget–

BOTS. That’s it. These buggers:

Screenshot 2018-09-25 at 00.11.31
Screenshotted respectfully from here.

I remember these from #NetNarr days. Wild times. We had the option to make our own, but I think I was too busy reading fanfic so I just reacted to them instead. Y’know, like those React Youtubers who are wildly popular for some reason. No I’m not tagging any of them good golly do you think I wanna get sued? Please, I am broke.

It’s Fine, tho, I guess.


{Totally random, but this song is stuck in my head. Anyone else here see Ed the other night? Oof. Bless.}

Bots. Bots are cool. We checked out Pentametron in class last week, and I had no idea how complex these lil friends can be. Pulling tweets that just happen to be in iambic pentameter?? First of all, rad. Second of all, I love iambic pentameter. Any kind of writing with a rhythm to it is just… just…


Alright, now I’ll chat a bit about some of the other ones I checked out. Won’t go into all of them because, I’mma tell you now, I have no idea where to begin with RealHumanPraise. Let’s not even go there.

Station 51000 is a good mix of a story: of the ridiculous plus the realistic. I feel like a combination like that always makes something–even an inanimate object like an adrift buoy–have a personality, a life. It’s like those Disney Pixar movies. It’s WALL-E, only with weather warnings and a sailor’s wistful musings and guilt. I think. I never read Moby Dick.

But anyway, that buoy is now my son and I love him.

Speaking of sons, I’ve also adopted TinyCrossword. My little annoying honor student who doesn’t get any retweets or replies but still churns out crossword after crossword… You go, lil buddy. You’re doing great and I love you. (The words you use are terrible, though, my god.)

Then there is Tiny Star Field, who is adorable and pure and wholesome. I mean look at this:

How cute is that???

Brings up the question of “is this literature?” or, as my sleep deprived brain gets a chuckle at, “is it lit tho.”

… it is 12:45 AM.

I suppose the literature aspect is just up to interpretation. Tiny Star Fields can be inspiration or add to an aesthetic. Station 51000 absolutely has a story in and of itself. Tiny Crossword’s purpose is to irritate inspire an expansion of vocabulary. I guess. In a sense, they’re all stories. And like I said about personifying inanimate objects earlier, there’s a semblance of life to them, and that gives them personality and charm.

Long story short, Twitter bots take a lot of work and are real cute/real cool/mildly irritating (seriously, Tiny Crossword? “Oireachtas”? “ChristianUnion”? I love you, but lighten up.) and produce really cool things!

Is that what being a parent is like.

Alright, one more little thing to touch on before I crash. And I am about to crash.

Reconstructing Mayakovsky is … I was gonna say terrifying just based on this accursed menu and its echo-y, click-y, Doppler-effect-y noise.

I mean look at this thing. Click that link. I’ll even help you out. Click this link. Hear that? That’s what you hear in the void. That’s chilling. Do Not Like.

Screenshot 2018-09-25 at 01.02.56
Screenshotted respectfully from here.

I’m positive there’s some good story in this piece. Positive. Did I spend more than a few minutes trying to find it? Big yikes because I did not. It’s not that I was weirded out, but I was weirded out. I did click on “Movies” there and watched some kind of infomercial… something about human-machine stuff and a four P model and Better Life Guaranteed! dystopia kinda stuff. So yeah. Not terrified at all. Just from that bit alone, I was reminded of a game called Soma. Y’all like some psychological/survivor horror games? Moral and ethical ambiguity and underwater nightmares? Robots??? Click away.

Honestly… I think… That’s it for this week…

This one jumped around a bit, but! That’s how life knows, y’know?

See y’all next week.



i. back into the fray

Alright. First post. I’m bad at starting things. I think too long and never get to the actual starting bit. Sooooo I’m just gonna go!

Hullo hullo, I’m Masooch. Grad student and writer/editor and serial complainer. This is my second blog on WordPress (this time, with less owl puns) for as many classes and I look forward to ranting to you about Electronic Literature (henceforth e-lit) and anything else that just kinda… comes out of my head.

Chances are, I’ll be connecting the topics and works we cover in class to games or other media I’m familiar with from my Pre-Grad era. I’ll link to anything and everything (plus extra) in case anyone wants to do a deep dive and get lost like I did in the article we had to read this past week.

Ayyyy see that? Segues still strong.

So we were instructed to read through Jessica Pressman’s “Navigating Electronic Literature.” Gonna be real with you, I read it two days ago and don’t remember much because of the striking detour I took (which I will get to later on) so pardon as I skim through the reading once again.

Feel free to throw on some chill jams in the meantime.

(For those who are new to reading my posts: I have a fondness for the Korean music scene. Expect links and asides and blatant plugs. Also: feel free to ignore! I won’t be mad, promise.)

Okie, I’m back!

I feel like I’ve always had a fondness for literature that doesn’t follow the set textual, linear structure we all know and love. Fun fact: I wrote my undergrad senior thesis on the narrative of videogames and why/how games (choice-determinant story-based games in particular) should be considered literature. Interactive literature (a nod to the Interactive Fiction we talked about in class), but literature nonetheless.

Now, I’m not proud of the end product of that thesis, so catch me Not Linking That Here. I’ll definitely refer to it at some point in the semester. Maybe post excerpts that were, idk, decent, but! This is not the time! This ain’t the Masooch show, it’s Jessica Pressman’s.


“Navigating Electronic Literature”

I love the idea that readers/users/players of e-lit are navigating through a work, affecting it, rather than just absorbing it. Well, in certain works, of course. It’s all so different. You have a piece on the one hand where you’re walking around on a screen and discovering bits of a story in your own way… then you have another where random letters are being thrown around and you have no other choice that to just… sit there and take it.

I mean, or close the window. There’s always that option, too. -shrug-

Anyway, that’s the big beautiful part of e-lit, though, ain’t it? That it’s all so different. Each genre that we brought up in class or that Ms. Pressman brought up in her article, I could think of some work I’d read/watched/experienced at some capacity at some point.

As I read through the article, I thought it’d be best to try out the e-lit pieces that were being mentioned and used as examples. The first that I looked at was “Blue Hyacinth,” a “stir fry text” that solidified in my mind the decision that I’m not fond of “stir fry texts.” No offense to Jim Andrews or Pauline Masurel or even William Burrough, but the frantic, visual shuffling between the phrases that I hovered over and the choppiness of the randomized lines thereafter couldn’t hold my attention long. Gave me a headache. Not really but like. An annoyance headache. (That’s not a thing..)

Don’t get me wrong, I see the merit and beauty of that type of work. It’s just not my cup of tea. I like the interactive aspect of it, the simplicity of it that can produce a complex mass of stories or poems (of varying intelligibility, but what have you). In the end, it’s a very interesting type of e-lit. Very user-dependent. Very cool.

Now, Pressman got to IF pieces a bit later in her article. One of such pieces was Andrew Plotkin’s “Shade.” Ooooooookayyyyyyy. How do I start talking about this. Know how I mentioned earlier that I deep dove and detoured? Here’s the sucker that caused it.

Here I was, at my rinkydink lil laptop, minding my own business, getting work done, when a curious little text game/user-input narrative decides to suck me in for two hours. I spent more time on this than I did on the actual readings/the e-lit piece we were supposed to read. Grumbling aside, I’m familiar with this type of game/narrative, but I’ve never actually played one myself, so I was like, “Aiight, I can’t pass this up. Plus, it says it’s short, so.”

-looks to sky- The game lied to me.

Anyway, “Shade” started off chill and relatively melancholic. It progressively got… weird. Like, a good weird. Eerie weird. Time seemed to go, for me, slowly but quickly at the same time? Considering I spent two hours on it and it felt like nothing? And that ending. Wow. Wild stuff. I don’t wanna spoil anything, because you definitely have to play it for yourself, experience it on your own. Go forth, friends. (I linked it again. Just to save you the slight exertion of scrolling up. You’re very welcome.) And keep checking the to-do list.

{It’s funny, though. At one point, I think I got caught in some kind of inescapable loop and couldn’t progress in the game, so I caved and looked up a walkthrough. No shame in getting a little help!)

I’d love to go more into the other game mentioned in the article, Michael Mateas and Andrew Stern’s Façadeand how I know it, but I think that’s a topic for another post. Maybe my presentation? Probably my presentation. We’ll see.


“Twelve Blue”

Alright, hold on, I have notes for this. I’m already doing better than I did for the article. Probably because I knew the second I finished the required hour of reading, I would forget everything. Ç’est la vie. Ç’est mon mémoire terrible.

I can’t speak French.

Twelve Blue” is a series of hypertext stories broken into parts that all link to and interweave with each other. Clicking on this handy dandy lil Help link at the bottom of the main page reveals the existence of “two hundred and sixty nine links … among ninety six spaces.” Interesting. Slightly similar to the concept of the “stir fry text” in its randomization, but it’s more directed by the user and on a larger scale. Rather than a rapid intermixing of phrases and sentences that could really not make sense, you’re presented with chunks of a story that you have to piece together. If you’re patient enough, that is. I’m sure one day, given the right motivation, I’ll come back to it and try figuring it all out.

The visual aspects of it were intriguing. The first you see is this little friend:

Borrowed respectfully from here.

On the actual site, you can click on little sections of the image to take you to all the different parts of the story/stories. I’m wondering if the threads in the picture are actually reminiscent of how the stories flow and connect to each other. If so, then there are a lot of storylines that don’t meet… Reading it, it didn’t seem like that, so I’m gonna go with a resounding nah.

Anyway, as you maneuver through the links, a slice of the picture shows up on the side of the screen for you to click on if there are no hyperlinks on the actual page you’re reading.

Jumping back to the visuals, as I was reading I took note of something:

it’s like there’s a story, then a visual (often with a link) but then it jumps back into the story – the visual gives kind of a feeling, and maybe it’s what the story is supposed to be giving off? so it’s correcting your thought? or altering it ?

I probably won’t be able to find the exact page, but I remember there was a bit of story on one page, then a hyperlinked line depicting a girl holding a pearl or something, then it hopped back to the story. The story parts didn’t seem too descriptive, more thoughtful and about abstract concepts, but the hyperlinked line gave a clear picture that kinda made me stop and see it. Very interesting. Not sure what it means. But interesting.

I made some other notes as I read:

invisible links? how many have i missed? no, stupid, they’re links you’ve already clicked and just blend into the background.

interesting color choice then. symbolic?

i keep coming back to the same ones jdkflsj the pic slice on the side is my new best friend now ig

tab title changes with each new page !!! cool

i wonder if i can follow the actual story more easily if i alter the links


now i’ve got two picture slices on the side ?

Honestly, I could probably wax poetic for ages about this e-lit piece. Both storywise and coding-wise. Probably would have kept reading and exploring for far longer than the required hour and would have a lot more notes.

One note I do wanna touch on before I bring this lengthy post to a close is this: it’s interesting how the story comes together more like a scattered puzzle being filled in and not linearly as usual.

Now that, I like. I said earlier that I’ve always been a fan of non-linear storytelling, and this is what I mean. Sometimes you have authors who write specifically in a non-linear way, which I can appreciate. But with this, you have the option. If you’re careful, you could piece the story together linearly (at least I think so, if you figure out the patterns of the URLs or meticulously click along the threads in the picture, assuming that they represent the linear storylines……………..). Or, y’know, maybe you’ll be lost in this mess of a puzzle of a story. Which… could be the point of it, in a sense?

Ç’est la vie, I guess.

Welp! I think that’ll be enough for this post. It’s… pretty big already, haha, nearly 2k words? Heck, wish I could churn out fic chapters this easily.

Alrighty, last little thing: If you’re reading this on a dark brown/maroon-looking blog, I apologize. As I write this, I haven’t prettied-up my blog yet, so it looks kinda terrible. If it’s not gross-looking, though, great! Good on me for getting around to doing something productive.

See you in class, everyone!